top of page
2(49).jpg

Art for everyone responsive website

Project overview

Art for everyone is a website for art tutorials.The typical users are between 19 and 60 years old, they all have different professions and occupations. The main goal of
Art for everyone is to create a space where everyone can easily find art tutorials, watch them at their own pace and enjoy the process of creating art, regardless of their skill level.

Untitled design (25).jpg

Design process

empathy.png
arrow_forward_FILL0_wght400_GRAD0_opsz24.png
define.png
arrow_forward_FILL0_wght400_GRAD0_opsz24.png
inspiration.png
arrow_forward_FILL0_wght400_GRAD0_opsz24.png
prototyping.png
arrow_forward_FILL0_wght400_GRAD0_opsz24.png
checklist.png

Empathize

Define

Ideate

Prototype

Test

My role

UX designer leading the Art for everyone website design.

Responsibilities

  • Conducting interviews;

  • Paper and digital wireframing;

  • Low fidelity prototyping;

  • High fidelity prototyping; 

  • Conducting usability studies;

  • Accounting for accessibility;

  • Iterating on the designs and responsive design;

Duration 

April 2023 -  May 2023

Problem

Available platforms are sometimes a bit confusing and the navigation is unclear.

Goal

Designing a website Art for everyone with clear navigation, simple and intuitive user flow.

User research

Summary 

I conducted user interviews, which I then converted into empathy maps to better understand user needs. I found that many of the target users liked taking art classes online because it was easy, cheap, and convenient. However, some of the users had difficulty using the websites because navigating the available websites was complicated and confusing

User pain points

1

Often navigation of the website is too complicated.

2

Messy organization and disorganized structure c fruistraits the user.

3

The absence of filter option in some of the websites makes finding a proper tutorial difficult.

Persona

Creating a user persona is an important step in understanding the target users' primary needs and challenges for the application. Gathering information as part of the research and creating a notional representation based on real data can help develop better solutions that meet user needs and goals.

Maria (5).jpg

Empathy map

Says.jpg

User journey map

Mapping Nadia's User Journey helped me to create clear and intuitive navigation of the website.

Says (1).jpg

Site map

Difficulties with navigation was one of the main user pain points, so I used the knowledge to create a sitemap. My goal was to create a clear and simple structure so users are able to search and find easily what they are looking for.

Says (2).jpg

Digital wireframes

Moving to digital wireframes helped me to address user's pain points and improve their experience. Simplicity and clear navigation was key part of my strategy.

Неозаглавен дизайн (13).jpg

Digital wireframe screen size variations

Says (6).jpg

Low-fidelity prototype

To create a low-fidelity user prototype, I connected all of the screens involved in the primary user flow of choosing and adding a tutorial to the cart and checkout.

3.JPG

Usability study: parameters

event_note_FILL0_wght400_GRAD0_opsz24 (1).png

Study type:

Unmoderated

location_on_FILL0_wght400_GRAD0_opsz24.png

Location:

Sofia, Bulgaria

group_FILL0_wght400_GRAD0_opsz24.png

Participants:

5 participants

schedule_FILL0_wght400_GRAD0_opsz24.png

Length:

15-20 minutes

Usability study: findings

1

Buttons

The text on some of the buttons was misleading for the users.

2

Checkout

Users didn’t have clear indication when the product is added to the cart.

3

The process of adding a product and checkout is too long, users need short way to finish the order.

Flow

Design system 

Color

Primary
#BB86FC
Secondary
#FFF8F5
Secondary 2
#03DAC5

Buttons

Icons

Artboard – 1.jpg
Artboard – 3.jpg

Typography

Components

Artboard – 4.jpg

Mockups original screen size

Home page.jpg
Profile page.jpg
Checkout page.jpg
Acryl painting.jpg
Subcategory Paintings.jpg
Cart pop up.jpg

Mockups screen size variations

Says (14).jpg

Hi-fidelity prototype

My hi-fidelity prototype follows the same user flow as the low-fidelity prototype. There were made improvements of the design and functionality and I add profile page.

15.JPG

Takeaways

I learned that small details as label on button or missing icon can have huge impact of the user experience. It is important to put users needs in first place and be open-minded for others people point of view.

Thank you for watching!

bottom of page